- Import palettes from Pyxel Edit: Now you can use Pyxel Edit to generate your palette files and import them to the Palette Builder. The process is almost the same.
- Palette Combiner: combine two different Palette Textures into the same SpriteRenderer. Just add the DPPaletteCombiner componente and assign the Palettes Textures!
- New shader for bilinear filtering: Just assign the new ‘Bilinear’ material variants to the Palette Material field! The setup of your sprites remains the same: Point filter mode, Compression to ‘None’ or Texture Format RGBA 32-bit.